TODO

  • Write bot
  • Database population
  • PHP pages to edit database for TA use only (so it doesn’t have to be … super pretty)
    • Student edit and reset
    • Student inventory lookup (public)
    • Automatic calculation of credits / credits remaining
  • Store pages with descriptions of everything
  • Badge/achievement system descriptions / implementations
    • Comes with its own bit of database pulling that would have to be implemented in bot
  • Come up with a name (>_>)

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This is going to hurt me way more than it’s going to hurt you…

I. ALPHA 1.0

Game Logic - Citizen generator - Adventure generator - Encounter generator - Encounter resolution - Encounter log generator

Web Interface - User administration - Create new user - Change password - Game administration - Create new game/realm - Join game - Player actions - Citizen recruitment - Adventure/Encounter selection - Manage loot splitting - Town status pages - Message boards - Rollover logic

II. ALPHA 2.0

Game Logic - Schism event - Resource generation - Resource mining/accumulation - Buildings and Equipment - Civic management

Web Interface - Game administration - Configure game speed - Player actions - Civic proposals and voting - Citizen allocation - Purchasing equipment - Equipment enhancement - Manage adventurer equipment - Manage adventurer decks

III. BETA 1.0

Game Logic - Player dueling and betting - Creature capture - Summons

Web Interface - Game administration - Configure game speed - Administration of game players - Player actions - Trap purchasing - Creature enhancement - Arena matchups

IV. BETA 2.0

Game Logic - Story/state progression - Story encounter seeding

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