THE PAPER.
IT IS SUBMITTED.

::positive freak out::
Would you care to read it? It’s only … 33 pages total. >_>
(also, a link to my thesis defense slides, for the sake of being complete: slides)
IT IS SUBMITTED.

::positive freak out::
Would you care to read it? It’s only … 33 pages total. >_>
(also, a link to my thesis defense slides, for the sake of being complete: slides)
Gonna be witnessing thesis defenses all day long, from 11:00am to 5:00pm, with a lunch break. (and they’re providing lunch.)
I wish I had gotten more sleep, but I am grateful that I at least have all my slides finished and that I am proud of about half of them. I’m a little concerned that my presentation might be on the long side, but a good number of my slides are quick click-throughs, so it’s hard to be certain…
And I’m quite terrified at the prospect of going LAST… which I am, according to preordained schedule. The student who is going before me also happens to be, in my opinion, the most competent of our class (that stayed… ::lol::) … so that’s also a little nerve wracking.
Uploaded my slides, in case anyone is interested.
Regardless, after 6pm today, I think I shall feel like a whole new person, for better or worse! x_x
This was terribly satisfying to implement. I planned beforehand without any trouble exactly how EVERYthing should work and programmed everything in with nearly no debugging required and very little amg-stumped moments.
Only took two days… maybe 4-5 hours per day. If I could continue at this pace for the rest of my coding, I’d be in great shape.
Too bad the rest of the features are not as clear to me as this was. ;_;
Checklist to alpha 2
Might push out a release immediately rather than trying to shove auras and buildings into this one… just to start catching bugs. I’ve found that having people play a crappy release is a fairly powerful motivator for getting the next release done, so that the people aren’t playing something so horrible for too long… >__>
On a related note, it’s a pretty amazing feeling when you find that your code foundation/groundwork was well thought-out enough for you to add new features relatively easily and with very little debugging necessary. :)
[edit] ::crosses everything off but message boards:: OH MY GOD. ;x
I’ve been programming my proverbial behind off in the last 48 hours. Consequentially, I am OMG SO CLOSE to the planned alpha 0.5 release. Which was, you know, supposed to actually happen like… two weeks ago. Or maybe more. Grargh.
What do I have left, let’s see…
… omg OMG omg OMG omg OMG.
… Seriously. OMG.
Just going to keep coding through tonight and the early morning. It seriously HAS to get done. If there’s no release tomorrow or the day after (or the day after), it means that I’m really seriously screwed because I can’t keep to a viable work ethic.
But if I work at the pace I have in the past couple of days… for the rest of the year? I might still be able to pull this off. ;_;
… crap crap crap. Art. >_>;
[edit] Okay. Definitely not tomorrow, cause I’m in meetings all day. -_- And now I just realized there’s kind of a big snafu in my database design for logging. Hur dur. Arggh. So have to adjust for that. STILL…
Encounter Results Adventurers won 1% of the time. Average battle length was 6.56 rounds. Adventurers won 0.28% of the time. Average battle length was 10.8 rounds. Adventurers won 1% of the time. Average battle length was 5.32 rounds. Adventurers won 1% of the time. Average battle length was 6.88 rounds. Adventurers won 0.48% of the time. Average battle length was 12.16 rounds. Adventurers won 0.16% of the time. Average battle length was 11.92 rounds.
Hrrmm. ::gets out the nerf bat::
Game Logic
Web Interface
… not going to make a release for tomorrow, but shouldn’t be very long now, as long as I make progress as I did today and Wednesday. I would feel really awesome about myself if it weren’t for the fact that I really should’ve been done with this release at the end of winter break. x_x
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