Post-Mortems

Babysitting the show today, which leaves me with a lot of downtime. Fortunately (?) all of my stations are hooked up to the net (cause… they had to be), so this leaves me with easy access to various net-based entertainment. I suspect I will be spending a lot of time on Facebook, checking out new games. >_>

But first… figure I should write. You know, about… everything. I’ll try to remain coherent, but no promises.

I’m graduating! Three years, and they moved both excessively slow and horrifyingly fast, and I’ll finally be walking away with a really expensive piece of paper which states that I am now a Master of Fine Arts in Interactive Media. According to Wikipedia, this makes me something of an authority figure on the practice (as opposed to the critical study) of interactive media.

Do I feel like an authority figure? Not hardly. >_>; In fact, I don’t think I could really describe what it is that I learned while I was here. Still, I think I’ve grown a little… even if I can’t articulate how or why or in what manner precisely. I don’t regret my time here at all. I’m not sure if I made the most of it, but I don’t think I squandered too much either.

On Schism… ah, my baby thesis project, grown to behemoth-size. I am so glad I don’t totally hate you after a year and a half of thought, but am of course regretful that I wasn’t able to give you the send-off you deserve. The Singularities exhibition, while I’m very pleased with how it turned out for us, is a singularly horrible way of trying to exhibit a slow-paced game like you were intended to be. Amazing clock tower or no. >_>

I am, yes, toying with the idea of retooling the game to be viable on Facebook. It would be a likewise behemoth undertaking fraught with much frustration, I’m certain, but I think I could do it. This is at the expense of finding a real job (lol) after graduation, so I’m not sure if it will really fly… but as it turns out, finding a real job immediately doesn’t appear to be a totally plausible plan for the time being.

If I were to do this… well, I think the plan would be to perfect the combat system this summer, while simultaneously researching Facebook API and that whole can of worms. And then post-summer, after the combat card system is PERFECT (LOLOLOL), I’d be able to focus on the adventuring and civic stuff.

So, I dunno, if my parents are all right with the idea of me mooching off of them for a year or so longer (no, I haven’t talked to them about it ::rofl:: I figure it’ll come up when they come down … oh, tomorrow. gkk) … I may perfect this final portfolio piece, release it to Facebook, become infamous in a week (because it’d take that long for people to get it x_x ) and have Zynga knocking down my door with a job offer.

… Yeah, school hasn’t squandered my ability to daydream, that’s for sure.

My parents, and a couple other relatives, are coming down tomorrow to see the exhibition’s closing reception / ceremonies and then they’ll see me walk on Friday. (My mother was PISSED at my not walking for undergrad… which stems from my being kind of truant at my HS graduation… eh-heh, so she insisted that she get to experience this last shot.)

I’ve done nothing but vege for the past couple days, but soon I’ll have to get into the swing of planning the curricul…ae? … for this summer’s coursework. TIC and AIC all in one… ohfreakingboy.

And here’s a parting shot for you… the Singularities build codebase. To refresh your memory, this was what it looked like right before the alpha release, which had like… adventuring implemented only.

singularities build

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Not so great photos… wasn’t really able to puzzle out any really interesting shots, with the way the room was laid out. Probably the “official” IMD photogs had better luck.

I’m quite pooped… approaching (or maybe nearly passed) the 36 hour mark, though up until just an hour ago, I was overfull on adrenaline and not really sleepy.

But my feet are seriously killing me from standing and talking to people for three hours. qq.

Not so great photos… wasn’t really able to puzzle out any really interesting shots, with the way the room was laid out. Probably the “official” IMD photogs had better luck.

I’m quite pooped… approaching (or maybe nearly passed) the 36 hour mark, though up until just an hour ago, I was overfull on adrenaline and not really sleepy.

But my feet are seriously killing me from standing and talking to people for three hours. qq.

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Singularities 2010 Schism Build

If you sign up to play, please do not join the blue/red/gray games. >_>

Pictures of the exhibition space to come later. :x

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On second thought…

Reconsidering what I need for the exhibition towns…

… what might be better is to have six players who have this Saturday night free to play IN the games that the show participants will be playing in.

This would be 20-30 minute turns (yes, you can still get e-mail notifications) … from 6pm to 9pm. I’d give you specific rules to follow as far as what you should probably do and I’d expect you to post at least one message per turn.

Who would be willing / able to do this? >_>

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CRUNCH

CODE CODE CODE.

DEBUG DEBUG DEBUG.

50 hours left until the opening of the exhibition… taking wagers on how many of those hours I’ll be sleeping. >_>

Actually, I’m not in that bad. I have monster sieges remaining to implement and last night, as I looked at my combat code that I first did nearly three and a half months ago… I realized my planning was such that creating siege encounters was far simpler than I thought it would be.

(Do you know what kind of amazing feeling that is, to realize that decisions you made months ago ended up being really intelligent and time-saving in the long run? >_> OOP is so. farking. wonderful.)

I still need at least five people to commit to playing every day. And I’d still like to carry out some focused testing tomorrow, but I’m not really sure what time I’ll be able to do that… -_-

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… I guess the costs are a little backwards, but meh.  >_>

The funny thing is that the “Propose Building” button that’s grayed out there is there strictly for visual/user comprehension… so it doesn’t even have form tags around it, which — coming from a web design background — is just a little weird.  ;x

… I guess the costs are a little backwards, but meh. >_>

The funny thing is that the “Propose Building” button that’s grayed out there is there strictly for visual/user comprehension… so it doesn’t even have form tags around it, which — coming from a web design background — is just a little weird. ;x

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THE PAPER.

IT IS SUBMITTED.

::positive freak out::

Would you care to read it? It’s only … 33 pages total. >_>

(also, a link to my thesis defense slides, for the sake of being complete: slides)

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I could make TIC groups play Schism this summer.

Aw, but they switch so often… hm.

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Doomsday

Gonna be witnessing thesis defenses all day long, from 11:00am to 5:00pm, with a lunch break. (and they’re providing lunch.)

I wish I had gotten more sleep, but I am grateful that I at least have all my slides finished and that I am proud of about half of them. I’m a little concerned that my presentation might be on the long side, but a good number of my slides are quick click-throughs, so it’s hard to be certain…

And I’m quite terrified at the prospect of going LAST… which I am, according to preordained schedule. The student who is going before me also happens to be, in my opinion, the most competent of our class (that stayed… ::lol::) … so that’s also a little nerve wracking.

Uploaded my slides, in case anyone is interested.

Regardless, after 6pm today, I think I shall feel like a whole new person, for better or worse! x_x

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0.6a release

gogogo

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