Babysitting the show today, which leaves me with a lot of downtime. Fortunately (?) all of my stations are hooked up to the net (cause… they had to be), so this leaves me with easy access to various net-based entertainment. I suspect I will be spending a lot of time on Facebook, checking out new games. >_>
But first… figure I should write. You know, about… everything. I’ll try to remain coherent, but no promises.
I’m graduating! Three years, and they moved both excessively slow and horrifyingly fast, and I’ll finally be walking away with a really expensive piece of paper which states that I am now a Master of Fine Arts in Interactive Media. According to Wikipedia, this makes me something of an authority figure on the practice (as opposed to the critical study) of interactive media.
Do I feel like an authority figure? Not hardly. >_>; In fact, I don’t think I could really describe what it is that I learned while I was here. Still, I think I’ve grown a little… even if I can’t articulate how or why or in what manner precisely. I don’t regret my time here at all. I’m not sure if I made the most of it, but I don’t think I squandered too much either.
On Schism… ah, my baby thesis project, grown to behemoth-size. I am so glad I don’t totally hate you after a year and a half of thought, but am of course regretful that I wasn’t able to give you the send-off you deserve. The Singularities exhibition, while I’m very pleased with how it turned out for us, is a singularly horrible way of trying to exhibit a slow-paced game like you were intended to be. Amazing clock tower or no. >_>
I am, yes, toying with the idea of retooling the game to be viable on Facebook. It would be a likewise behemoth undertaking fraught with much frustration, I’m certain, but I think I could do it. This is at the expense of finding a real job (lol) after graduation, so I’m not sure if it will really fly… but as it turns out, finding a real job immediately doesn’t appear to be a totally plausible plan for the time being.
If I were to do this… well, I think the plan would be to perfect the combat system this summer, while simultaneously researching Facebook API and that whole can of worms. And then post-summer, after the combat card system is PERFECT (LOLOLOL), I’d be able to focus on the adventuring and civic stuff.
So, I dunno, if my parents are all right with the idea of me mooching off of them for a year or so longer (no, I haven’t talked to them about it ::rofl:: I figure it’ll come up when they come down … oh, tomorrow. gkk) … I may perfect this final portfolio piece, release it to Facebook, become infamous in a week (because it’d take that long for people to get it x_x ) and have Zynga knocking down my door with a job offer.
… Yeah, school hasn’t squandered my ability to daydream, that’s for sure.
My parents, and a couple other relatives, are coming down tomorrow to see the exhibition’s closing reception / ceremonies and then they’ll see me walk on Friday. (My mother was PISSED at my not walking for undergrad… which stems from my being kind of truant at my HS graduation… eh-heh, so she insisted that she get to experience this last shot.)
I’ve done nothing but vege for the past couple days, but soon I’ll have to get into the swing of planning the curricul…ae? … for this summer’s coursework. TIC and AIC all in one… ohfreakingboy.
And here’s a parting shot for you… the Singularities build codebase. To refresh your memory, this was what it looked like right before the alpha release, which had like… adventuring implemented only.
