CRUNCH
CODE CODE CODE.
DEBUG DEBUG DEBUG.
50 hours left until the opening of the exhibition… taking wagers on how many of those hours I’ll be sleeping. >_>
Actually, I’m not in that bad. I have monster sieges remaining to implement and last night, as I looked at my combat code that I first did nearly three and a half months ago… I realized my planning was such that creating siege encounters was far simpler than I thought it would be.
(Do you know what kind of amazing feeling that is, to realize that decisions you made months ago ended up being really intelligent and time-saving in the long run? >_> OOP is so. farking. wonderful.)
I still need at least five people to commit to playing every day. And I’d still like to carry out some focused testing tomorrow, but I’m not really sure what time I’ll be able to do that… -_-