This was terribly satisfying to implement. I planned beforehand without any trouble exactly how EVERYthing should work and programmed everything in with nearly no debugging required and very little amg-stumped moments.
Only took two days… maybe 4-5 hours per day. If I could continue at this pace for the rest of my coding, I’d be in great shape.
Too bad the rest of the features are not as clear to me as this was. ;_;
Checklist to alpha 2
Fix bugs from alpha 1Add stat distribution interface for citizensResourcesAdd chance of resource discoveryPage for citizen allocation to resource gatheringAdd resource gathering to rollover actions
- Inventory table
- Auras
- …
- Buildings
- …
Might push out a release immediately rather than trying to shove auras and buildings into this one… just to start catching bugs. I’ve found that having people play a crappy release is a fairly powerful motivator for getting the next release done, so that the people aren’t playing something so horrible for too long… >__>