I can TASTE it.
I’ve been programming my proverbial behind off in the last 48 hours. Consequentially, I am OMG SO CLOSE to the planned alpha 0.5 release. Which was, you know, supposed to actually happen like… two weeks ago. Or maybe more. Grargh.
What do I have left, let’s see…
Scripts to generate citizens and adventures based on need (easy)- Scouting (medium)
- Scripts/pages to display logs from encounters (friggin’ annoying)
- Message boards (easy)
- Leaving games releases citizens back to hiring pool (easy)
… omg OMG omg OMG omg OMG.
… Seriously. OMG.
Just going to keep coding through tonight and the early morning. It seriously HAS to get done. If there’s no release tomorrow or the day after (or the day after), it means that I’m really seriously screwed because I can’t keep to a viable work ethic.
But if I work at the pace I have in the past couple of days… for the rest of the year? I might still be able to pull this off. ;_;
… crap crap crap. Art. >_>;
[edit] Okay. Definitely not tomorrow, cause I’m in meetings all day. -_- And now I just realized there’s kind of a big snafu in my database design for logging. Hur dur. Arggh. So have to adjust for that. STILL…